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Meta Opens Early Access to Horizon’s Prompt-to-Game Tools

Meta is gradually opening early access to Horizon Create, a mobile app, and Horizon Studio, a browser-based game-making tool. The company says both can turn text prompts into 2D or 3D games for distribution across Facebook, Instagram and Ho

Meta Opens Early Access to Horizon’s Prompt-to-Game Tools

AI.info Team ·

Meta is pitching game creation without specialist tools, but its new prompt-to-game products remain in gradual early access. The company says Horizon Create and Horizon Studio can turn a written idea into a playable 2D or 3D mobile game; for now, broader access is limited to a waitlist while the tools undergo testing with Meta’s creator community.

Announced in a Meta Connect recap published September 24, 2026, the products take different routes to the same goal. Horizon Create runs as a standalone mobile app, while Horizon Studio works in a browser and adds hands-on editing controls. Meta says projects can move between them without losing assets or iteration history.

Prompts start the build; editing shapes the game

In Horizon Create, a user can describe a game or begin with a template, then request changes to its art style, characters, story and progression. Meta says creators can playtest generated builds, revise them and run several projects at once. The company describes the system as agentic creation powered by the Meta Horizon Engine, but its announcement gives no technical detail about the underlying models or how long generation takes.

Horizon Studio offers more direct control for creators who want to adjust what the prompt produces. In the browser, they can arrange scenes, replace individual assets, change script parameters and shape spatial layouts by hand. Meta says a natural-language prompt can also restyle a scene, its characters and lighting, while the shared backend lets a creator continue a project begun on a phone.

Meta links creation to distribution

The pitch extends beyond building a game. Meta says games published through either tool become eligible for native distribution across Facebook, Instagram and Horizon. It describes an Instagram path in which a person can tap a game clip and enter a multiplayer session without downloading an app or being redirected.

Eligibility does not guarantee reach. Meta says discovery will favor games it considers engaging, stable and culturally relevant, while weaker titles will receive less exposure. The company also says creators may earn through in-game monetization and the Meta Horizon Creator Fund, but it has not yet detailed the monetization options.

Automated safety checks stand between prompts and players

Meta says generated content passes through its content-safety systems before reaching players, and that games face review before publishing and distribution. Each published game will receive an automated age rating and be assigned to an age-appropriate tier; Meta says existing youth protections, including parental supervision through Family Center, will apply.

Those checks address a central tension in the pitch: making game creation easier also increases the volume of content that may reach Meta’s social platforms. The announcement describes safeguards, but does not specify review timelines, appeal procedures or how creators can challenge an automated age rating.

Waitlist access leaves the broader launch date open

Meta says Horizon Create and Horizon Studio are currently being tested with its creator community, with wider access expected later. It has not announced a date for general availability. Saxs Persson, Meta’s VP of Horizon, wrote in the post: “If you have a great idea for a game, you should be able to build it and get it in front of players without spending months navigating tools, hardware, and marketing.”

For now, creators can sign up to hear when access opens. The next concrete step is broader rollout; Meta’s announcement does not give a schedule for that release or further details on monetization.

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