Research
Sensus Pond: Exploring Water as Sensing Medium for More-than-Human Observation
Overview Research area: Human-Computer Interaction, specifically more-than-human design, critical design theory, and interactive sensing systems. Technical level: Intermediate. The paper combines crit
- arXiv
- 2608.02749
- Published
- 2026-08-03
- Authors
- Kuan-Ju Wu, Youyang Hu, Chiaochi Chou, Yasuaki Kakehi
AI summary
Overview
Research area: Human-Computer Interaction, specifically more-than-human design, critical design theory, and interactive sensing systems.
Technical level: Intermediate. The paper combines critical design theory with specific sensing and machine learning techniques, but the abstract presents them conceptually rather than in technical depth.
Scope: The abstract describes a site-specific interactive installation that treats water as an active sensing medium for registering nonhuman activity, offering a design framework that observes without interpreting.
What This Paper Is About
Most interactive systems are built around human perception and human-centered goals, which limits how they can register the presence and activity of other species. The authors argue that this anthropocentric framing pushes designers to stabilize, decode, or humanize nonhuman life in order to make it legible. Sensus Pond responds by building a system that detects ephemeral interactions at a pond's surface, but deliberately refuses to classify or interpret what it detects — instead accumulating traces over time as a layered record of entanglement.
Key Contributions
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A methodological framework of "observation without translation." The paper proposes an explicit design stance that resists the impulse to stabilize, decode, or humanize nonhuman presence in interactive systems.
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An interactive system, Sensus Pond, that treats water as a sensing medium. Rather than using water as a decorative or static natural element, the system reconfigures it as an active participant in registering more-than-human traces.
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A combined sensing and machine learning pipeline. The system employs Swept Frequency Capacitive Sensing alongside an Artificial Neural Network to detect ephemeral interactions between the pond's surface and surrounding life forms.
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A visualization strategy based on accumulation rather than classification. Rather than labeling or interpreting detected events, the system visualizes temporal accumulations of overlapping traces, producing what the authors describe as a layered archive of spatial and temporal entanglements.
Main Findings
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A design position, not a measured outcome: The abstract presents Sensus Pond as a design argument and a working system concept. It reports no performance metrics, no accuracy figures, no comparative evaluation, and no user study results. Any quantitative findings are not available in the abstract.
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Observation can be decoupled from interpretation: The central claim is that a system can register nonhuman activity without translating it into human categories, and that this restraint is itself a design achievement rather than a limitation.
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Attunement over control: The authors frame the designer's role as shifting from interpreter to facilitator of open-ended, multispecies encounters.
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Ambiguity as an aesthetic and ethical resource: The work positions responsiveness to ambiguity, contingency, and shared ecological life as a design value, not a problem to be solved.
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Material and site specificity matter: The system is described as materially embedded and site-specific, meaning its behavior is tied to a particular pond and its surrounding life rather than being a general-purpose tool.
Methodology in Plain English
The authors begin from a critique: interaction design tends to assume a human user and to force nonhuman signals into human-readable categories. They draw on critical theories of more-than-human design and ecological entanglement to articulate an alternative stance — one where the system senses but does not explain.
On the technical side, they build an installation at a pond. Water is used as the sensing medium itself. Swept Frequency Capacitive Sensing detects changes at and near the water's surface, which can include disturbances caused by insects, weather, or other life forms interacting with the pond. An Artificial Neural Network processes these signals to detect ephemeral interaction events. Crucially, the network is not used to label or classify what caused an event. Instead, the system records and layers these events over time, so what the audience sees is a growing, overlapping archive of traces rather than a readout of identified species or actions.
Why This Matters
Impact on research: The paper contributes to more-than-human and post-anthropocentric HCI by offering a concrete design stance rather than only a critique. It gives researchers a vocabulary — observation without translation, attunement over control — for building systems that do not resolve ambiguity into data. It also situates capacitive sensing and neural networks within an explicitly non-instrumental framing, which is an unusual combination in HCI.
Real-world applications (as directions the framing suggests):
- Ecological monitoring installations that record the presence of nonhuman activity over time without reducing it to species counts.
- Museum, gallery, or public-space exhibits that invite visitors to attend to multispecies life rather than interact with a screen.
- Environmental sensing in urban water features, wetlands, or gardens where interpretation is contested and observation alone is valuable.
- Speculative or critical design probes that help designers and stakeholders examine their own assumptions about what counts as a meaningful signal.
Industry relevance: For teams building sensor-driven products and environmental IoT, the paper raises a design question that has commercial weight: what should a system do when it senses something it cannot or should not name? The emphasis on accumulative, ambient visualization rather than classification has relevance for ambient computing, slow technology, and experiences where preserving ambiguity is preferable to maximizing information.
Future Directions
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How the framework generalizes beyond a single pond. The work is described as site-specific; whether "observation without translation" transfers to other bodies of water, other media, or other species is left open.
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Evaluation criteria for systems that refuse to interpret. If a system does not classify or explain, what counts as success? The abstract does not propose metrics or evaluation methods, leaving this as an open design and research question.
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The role and limits of the Artificial Neural Network. The abstract states that a neural network is used to detect ephemeral interaction events without classifying them. What that network is trained on, and how it avoids imposing categories, is not described in the abstract.
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Reception by human audiences. The system is framed as inviting reflection on how design can remain responsive to ambiguity. How visitors actually interpret a layered archive of unlabeled traces is not addressed in the abstract.
Target Audience
Researchers and practitioners in HCI, interaction design, and critical or speculative design who are interested in more-than-human perspectives. It is also relevant to artists and designers working with ecological sensing, environmental data, and installation-scale interactive systems, as well as to scientists and engineers in environmental sensing who are curious about non-instrumental approaches to the data their systems produce. Readers looking for quantitative results, benchmarks, or formal user evaluations will not find them in this abstract.
Authors’ abstract
We introduce Sensus Pond, an interactive system that reconfigures water not merely as a static natural element but as an active sensing medium for registering more-than-human traces. In response to the limitations of anthropocentric approaches in interaction design, we propose a methodological framework of observation without translation, resisting the tendency to stabilize, decode, or humanize nonhuman presence. Drawing from critical theories of more-than-human design and ecological entanglement, Sensus Pond is a materially embedded and site-specific system that employs Swept Frequency Capacitive Sensing and an Artificial Neural Network to detect ephemeral interactions between the pond's surface and surrounding life forms. Rather than classifying or interpreting these events, the system visualizes temporal accumulations of overlapping traces, producing a layered archive of spatial and temporal entanglements. This approach emphasizes attunement over control, shifting the designer's role from interpreter to facilitator of open-ended, multispecies encounters. Sensus Pond invites reflection not only on what is sensed, but on how design itself can remain responsive to ambiguity, contingency, and the aesthetics of shared ecological life.