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Enhancing Sampling-based Planning with a Library of Paths

Overview Research area: Robotics — sampling-based motion planning for 3D solid objects (six-dimensional configuration space), with a focus on narrow-passage environments such as bin-picking and assemb

Enhancing Sampling-based Planning with a Library of Paths
arXiv
2510.12962
Published
2025-10-14
Authors
Michal Minařík, Vojtěch Vonásek, Robert Pěnička

AI summary

Overview

Research area: Robotics — sampling-based motion planning for 3D solid objects (six-dimensional configuration space), with a focus on narrow-passage environments such as bin-picking and assembly.

Technical level: Intermediate. Readers should be familiar with basic motion planning concepts (configuration space, sampling-based planners like RRTs), but the core idea — reusing a library of past solutions — is explained in accessible terms.

Scope: The paper proposes a planner that stores paths for previously solved objects and reuses the most similar stored path as an approximate solution when planning for a new, unseen object, showing large speedups over state-of-the-art OMPL planners in narrow-passage scenarios.

What This Paper Is About

Planning the motion of a 3D solid object through a cluttered environment is hard because the search happens in six dimensions (three for position, three for orientation), and common sampling-based planners such as Rapidly-exploring Random Trees find narrow passages slowly because random samples rarely land there. In applications such as robotic bin-picking, many different objects must be moved through the same environment, yet conventional planners discard everything they learned after each task and start over. The paper's goal is to retain and reuse that experience: keep a library of paths solved for earlier objects, and when a new object appears, adapt the path of the most similar library entry instead of planning from scratch.

Key Contributions

  1. A library-based planning framework: Paths for a set of previously planned objects are stored, and planning for a new object begins by retrieving the most similar object in the library rather than starting from an empty tree.

  2. Transformation-aware path reuse: The retrieved path is treated as an approximate solution and adjusted for the possible transformation (e.g., pose difference) between the stored object and the new one.

  3. Sampling guided along approximate paths: Rather than sampling the configuration space uniformly, the method samples along the approximate paths, which concentrates effort where a solution is likely to exist.

  4. Evaluation and release: The method is tested across various narrow-passage scenarios against state-of-the-art methods from the OMPL library, and the implementation is released as an open-source package.

Main Findings

  • Large speed improvements: Results show significant reductions in planning time compared with state-of-the-art OMPL methods, reported as up to an 85% decrease in the required time.

  • Success where other planners fail: The approach often finds a solution in cases where the compared planners fail, according to the abstract.

  • Narrow passages are the key beneficiary: The scenarios tested are narrow-passage settings, the regime where sampling-based planners conventionally struggle most because of low sampling probability in the constrained region.

  • Reuse works across unseen objects: The library transfers experience to a new object that was not previously planned for, provided a similar object exists in the library.

  • Reported caveats and limits: The abstract does not state the number of library objects, the number of test scenarios, the specific OMPL planners compared, or the failure rates; those details are not available in the abstract.

Methodology in Plain English

The researchers start by solving planning problems for a collection of objects and saving the resulting paths in a library. When a new object needs to be moved, they first identify which stored object is most similar to it. The path belonging to that similar object is then taken as a rough sketch of a solution for the new object, and it is adjusted to account for how the new object's pose or geometry differs from the stored one. Because this approximate path already threads through the environment in roughly the right way, the planner can focus its random sampling along and around that path instead of scattering samples across the whole six-dimensional space. The sampled points are then used to search for a valid path for the new object. The authors compare this pipeline against state-of-the-art planners from the OMPL library in several environments containing narrow passages, and they publish the implementation as open source.

Why This Matters

Impact on research: The work challenges the default assumption in sampling-based planning that each query is independent and must be solved from scratch. It positions reuse of prior solutions as a practical strategy, and connects planning research to the broader theme of experience-based or lifelong robotics. It also offers a way to attack narrow passages without redesigning the underlying sampler.

Real-world applications:

  • Bin-picking: Many different parts must be grasped and extracted from the same bin or workspace; a library of prior successful extractions can speed up each new part.
  • Robotic assembly: A family of similar components is repeatedly inserted into the same fixture, so paths for one component are a good starting point for the next.
  • Warehouse and logistics handling: Objects of varying shapes are moved through fixed aisles and shelves, where narrow clearances make planning slow.
  • Manufacturing and packaging cells: Recurring pick-and-place of related products in tight spaces benefits from accumulated path experience.

Industry relevance: Faster planning translates directly into shorter cycle times and less idle robot time. The fact that the method sometimes succeeds where state-of-the-art planners fail matters for reliability in cluttered industrial settings, and the open-source release lowers the barrier for integrators to test the approach on their own setups.

Future Directions

  • How should similarity between objects be defined and measured? The abstract does not specify the similarity metric, and the quality of the retrieved path presumably depends heavily on it — a natural target for follow-up work.

  • How well does the method scale as the library grows? Larger libraries may offer better matches but introduce costs of searching and maintaining them, a trade-off the abstract does not address.

  • How robust is reuse when no sufficiently similar object exists? Understanding when the library approach degrades to — or below — conventional planners would clarify its operating envelope.

  • Can the library be updated or curated over time? Whether newly solved paths are added back, and whether poor entries are pruned, is a logical extension of the reuse idea.

Target Audience

Researchers and graduate students working on motion planning, sampling-based planners, and narrow-passage problems will find the core methodological idea most relevant. Robotics engineers and integrators working on bin-picking, assembly, or other repetitive manipulation tasks where the same environment hosts many different objects are the most likely practical beneficiaries, particularly since the implementation is released as open source. Readers who need detailed empirical comparisons — dataset sizes, per-planner success rates, or ablations — will not find them in the abstract.

Authors’ abstract

Path planning for 3D solid objects is a challenging problem, requiring a search in a six-dimensional configuration space, which is, nevertheless, essential in many robotic applications such as bin-picking and assembly. The commonly used sampling-based planners, such as Rapidly-exploring Random Trees, struggle with narrow passages where the sampling probability is low, increasing the time needed to find a solution. In scenarios like robotic bin-picking, various objects must be transported through the same environment. However, traditional planners start from scratch each time, losing valuable information gained during the planning process. We address this by using a library of past solutions, allowing the reuse of previous experiences even when planning for a new, previously unseen object. Paths for a set of objects are stored, and when planning for a new object, we find the most similar one in the library and use its paths as approximate solutions, adjusting for possible mutual transformations. The configuration space is then sampled along the approximate paths. Our method is tested in various narrow passage scenarios and compared with state-of-the-art methods from the OMPL library. Results show significant speed improvements (up to 85% decrease in the required time) of our method, often finding a solution in cases where the other planners fail. Our implementation of the proposed method is released as an open-source package.

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